HOW:
I
DESIGN using
LudoPoetics, a method I developed based on
Roland Barthes Semiotics to instigate critical thinking. My tools are Adobe Creative Suite, Procreate, HTML/ CSS/ Bootstrap, JavaScript, Google Apps and Minecraft.
WHAT FOR:
I
TEACH using a
didatic approach inspired by
bell hooks: rescuing the traditional knowledge of the original peoples as a means to contribute to the continuity of society, transgressing and then improving it. My tools are Google Apps, Canvas, Wordpress and Microsoft Office.
WHY: I
RESEARCH the potential of
narrative games as poetic expression and means of changing the world by addressing broader representations inspired by
Lindsay Grace. My tools are Decolonial Studies, Semiotics, participant observation and discourse analysis.